The Rise of Things

The Rise of Things

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End-user computing devices have followed a trajectory of faster, smaller, and cheaper for several decades: adding better connectivity, more natural interfaces, but largely remaining a device with a screen and human input device. This model is breaking down as computation and connectivity collide with ordinary real-world things. These things often have existing physical methods of interacting with them that we culturally don’t want to change or no interface at all.

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